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OverviewHighly versatile cinematic artist with several years of game and broadcast industry experience and a solid technical background. Specializing in cinematic design, implementation, and video-editing, with growing interest in creative storytelling. Also well-versed in gameplay and level scripting. | |
ProjectsGames THOR The Video Game Transformers: War for Cybertron Green Lantern project G.I. Joe: The Rise of Cobra The Golden Compass Stability Operations Hopeful Monster Broadcast Cingular Push-to-Talk TV Land - IDs Videos Dragon Age: Origins Prologue Avenue GTA SkillsSpecialties Cinematics / Cutscenes Cinematography Video Editing Animation Scripting Gameplay Scripting Level Scripting/Design Modeling Texturing Motion Graphics Software Unreal Editor Premiere AfterEffects Photoshop Maya 3D Studio Max Programming Scripting Java C++ HTML |
ExperienceLevel Scripter / Designer Liquid Entertainment Apr 2010 - Aug 2010
Associate Cinematic Designer High Moon Studios Mar 2010 - Apr 2010
Cinematic Artist & Scripter Double Helix Games Jan 2007 - Feb 2010
Freelance Machinima Artist Machinima.com Nov 2009
Freelance Maya Artist Buck LA Sept 2006
3D Game Artist Intern Mad Doc Software Jan 2005 - Aug 2005
EducationNortheastern University Boston, MA 2001 - 2006
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