Highly versatile cinematic artist with at least seven years of game industry experience and a solid technical background. Specializing in cinematic and narrative design, machinimas, and video-editing. Also well-versed in gameplay and level scripting, and nurturing an interest in creative storytelling.
Skills & Specialties
Cinematics, Cutscenes, Machinima, In-Game Scripted Events, Narrative Design, Level / Gameplay Scripting, Video Editing, Motion Graphics, Modeling, Texturing
Unreal Editor, Premiere, AfterEffects, Photoshop, Maya, 3DS Max
Java, C++ , HTML