Work Experience

Cinematic Designer
High Moon Studios
Sept 2010 – Apr 2013 // Mar 2010 – Apr 2010

  • Create, implement, and troubleshoot in-game cutscenes, FMVs, scripted events and world ambiance.
  • Insert actors, assign animations, place FX and cameras in order to advance the game narrative.
  • Set up shots and animate cameras for cinematics and interactive moments.
  • Write scripts and dialogue, invent story ideas and concepts.
  • Collaborate with level designers to craft unique gameplay moments and mechanics.
  • Stage, capture, and edit gameplay footage for use in promotional materials.
  • Projects: Deadpool, Transformers: Fall of Cybertron, Transformers: Dark of the Moon, Transformers: War for Cybertron

Level Scripter / Designer
Liquid Entertainment
Apr 2010 – Aug 2010

  • Responsible for the maintenance, implementation, and optimization of an entire level.
  • Scripted, enhanced, and troubleshot combat encounters, gameplay mechanics, and level events using Unreal Editor.
  • Created in-game cinematics in Matinee using pre-existing library of assets, animations, and VFX.
  • Implemented gameplay and cinematic cameras.
  • Projects: THOR: God of Thunder

Cinematic Artist & Scripter
Double Helix Games
Jan 2007 – Feb 2010

Freelance Machinima Artist
Machinima.com
Nov 2009

  • Captured, staged, and spliced in-game footage and promotional renders using Premiere and AfterEffects.
  • Researched and wrote short narratives based on subject lore to further expand back-story.
  • Provided direction for voice overs and edited sound effects and music to enhance narrative depth.
  • Projects: Dragon Age: Origins PrologueAvenue GTA

Freelance Maya Artist
Buck LA
Sept 2006

3D Game Artist Intern
Mad Doc Software
Jan 2005 – Aug 2005

  • Modeled and textured low-poly environmental and architectural assets using 3D Studio Max.
  • Projects: Stability Operations