Highly versatile Senior Cinematic Designer with over 15 years of AAA game industry experience, an artistic eye, and a solid technical background.

Currently creating cinematics at Remedy Entertainment.
Most recently shipped Alan Wake II.


“I love working with cinematics and narrative elements, because I feel that the story is essential to a game’s success. It allows the player to become fully immersed and create an emotional attachment to the characters, thus creating more engaging and memorable gameplay.”


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