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Summary
I currently work at Remedy Entertainment as a Senior Cinematic Designer.
I have previously worked at Blizzard Entertainment, High Moon Studios, Liquid Entertainment, and Double Helix Games — all over a span of at least 15 years.
I create cutscenes using an existing library of in-game assets, animations, and FX.
I work directly with mocap animations and cameras, and can animate my own cameras.
I edit cutscene footage and compile selects from mocap shoots.
I script animation and camera data into the game and implement cinematics seamlessly into gameplay.
I perform set dressing, previz, storyboarding, and layout — all in engine.
I’ve led teams and established real-time cutscene pipelines.
I’ve mentored other artists and new hires.
I’ve helped bridge communication gaps between teams.
I’ve standardized best practices and established workflow methods for other artists.
I have university degrees in Computer Science, Psychology, and Animation.
Titles Shipped
- Alan Wake II: Night Springs Expansion
- Alan Wake II
- Diablo IV
- World of Warcraft: Shadowlands
- Fýri – a ValkyrieJam Project
- World of Warcraft: Battle for Azeroth
- World of Warcraft: Legion
- World of Warcraft: Warlords of Draenor
- Heroes of the Storm
- Deadpool
- Transformers: Fall of Cybertron
- Transformers: Dark of the Moon
- THOR: God of Thunder
- G.I. JOE – The Rise of Cobra
- The Golden Compass
Additional credits listed on MobyGames.